![]() ![]() The particular enemies in ChainDive can be frozen just by approaching Shark's swinging, spinning blade but cannot be destroyed by it. Shark also has a double jump that can be activated at any time.įor attack and defense, Shark carries a glowing purple-blue, double-ended sword. For example, latching onto an orb from below will propel Shark upward but his trajectory can always be influenced by moving the left analog stick. Once attached, his momentum and the left analog stick can be used to adjust his swing. The player character, Shark, carries the 'Plasma Chain' which allows him to latch onto the plentiful green orbs that populate the levels. The camera pans, zooms and tilts during scripted sequences and in-game cut scenes but the gameplay remains solely 2D. Those are some of the ones that stand out in my memory.ChainDive, developed by Japan's Alvion and released on PlayStation 2 in October of 2003, is played from a 2.5D perspective with 3D visuals and backgrounds locked on the 2D plane. So many of these games look exceptional for what they are. ![]() ![]() Xenogears 3, Ghost in the Shell SAC, SMT Nocturne, Crimson Tears, I-Ninja, Magic Pengel, Romancing Saga, Shining Force Neo etc. KoF Ultimate Match, Capcom v SNK 2, Garou, VF Evo, and Soul Caliber 2 Shmups like Gradius V and Castle Shikigami 2 and numerous import shmups War of the Monsters (huge smiles every time I play this at how they pulled this off) Ico (that mood, at the time.just felt like something new.wow!) Maximo (how did they get that on a CD? how did they nail those graphics?) If you ask me it's more the games that are less graphically ambitious, that stayed within the PS2's limits, that impressed delivering a clean look within those imperfections: That being said there are games that "beat expectations" and looked really clean on the PS2 (in particular on a WEGA CRT with component cables) especially games with effects that dovetailed with the PS2's capacities:Īll the above do something special even beyond other exclusives like MGS and Sly, KH and R+C, imo. The charm of the PS2 is the sheer amount of games and varied gameplay experiences it afforded more than how good you'd rate the IQ, tbh. Every game looks perfectly clean in emulator or HD-remastered shots.Īrgh. I'm using original PS2 screengrabs in order to stay true to how they looked upon release, so I'd suggest that everyone try to do the same. I'll just start us off with a few quick examples that come to mind for me. In this thread I'd like to talk about some of those standout examples and see if we can learn a thing or two about what makes some games look clean and crisp within the confines of limited hardware. Despite the system's arguably deserved reputation, some developers were able to utilize a blend of clean art styles and custom anti-aliasing techniques to produce an end-result that had relatively good image quality despite the 480i/480p output of the system. Much like its predecessor was known for its shifting textures, the PS2 became associated with a rougher, more jagged aesthetic with regard to its games. Despite boasting the best overall gaming library in existence for its time, the PS2 was often associated with poorer image quality than its competitors (Xbox and Gamecube) due to its lack of hardware antialising, unorthodox architecture, and other factors. ![]()
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